We read in the NAEYC & FRC Technology Position Statement that all screens are not created equal. Screens have evolved from the television days, when most viewing was passive and lacked interaction to mobile devices that can provide hands-on experiences and a vast of learning opportunities for children.
Osmo makers combined the power of the iPad with hands-on play to allow children to create, problem-solve and enhance their literacy and mathematical skills by extending gameplay beyond the screen. When using Osmo, children use tangible objects to solve the challenges posed by the games.
Read more at techandyoungchildren.com